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Showing content with the highest faith level on 07/28/2024 in all areas

  1. Hi, I'm N. I love Touhou mainly for its music and arranges, but I've been looking to get more involved in the community as well. I love cars of all kinds, and motorsports, mainly touring car racing and Formula Drift. Please be patient with me as I'm still learning how to navigate around forums such as these! Nice to meet you!
    2 points
  2. yeah basically, I was about to post about my dreams but suddenly it disappeared! It was originally posted by Sir I if I remember correctly, but I can't find the thread nor the user. Did they deleted the thread and the account? I think the title was something like "Have you been having weird dreams lately?"
    1 point
  3. welcome!!! :ChenWave:
    1 point
  4. Hi Smaugu! I don't know much about the modern games' instruments, but I am aware of the PC-98 soundfont which is very easy to use. It should come up by searching up "touhou pc-98 soundfont." Once you download it, use the Soundfont Player in FL. I recommend practicing with it for some time, because you can focus on your melody without worrying much about audio mixing :) There is also a cool youtube series guide that teaches you how to make touhou music, and it teaches basics of music theory. I HIGHLY recommend watching it all, although you may have to rewatch some videos a few times if it's your first time doing music theory (as I did). https://www.youtube.com/playlist?list=PLQdwGJz2dL79DpDGXmicjDkWRkQtojqXe Hope this was helpful, good luck!
    1 point
  5. My first topic on here and yeah, the tittle. May be a dumb question. I personally think the map is straight up amazing. So much detail and so much effort went into it, it's unreal. There are a bit of inconsistencies maybe (If I recall corectly the PSHV is located near the Hakurei shrine, but in the MC map it's way off in the corner of the map). I've been exploring it by foot for the last few days and honestly it feels much better than flying in creative. Makes you really appreciate the map.
    1 point
  6. Updates are in the works for Mental Omega, and while I never technically stopped listening to the associated music, the recent devlog did increase my attention toward it again. It's been a while since my features here, so I think I'm justified in briefly refreshing one of my favorite soundtracks. For balance, I've stuck with one track per primary composer, i.e. Black Ice 9, Frank Klepacki, and Vladimir Kuznetsov a.k.a. World Beyond Soundtracks. I also included a PrototypeRaptor track that was included in the project, as an example of the various additional tracks present therein. I have a bit more freedom here than before, as I'm not restricted to the official skirmish tracklists; for all that I spent an entire month on this soundtrack before, I'd argue it only scratched the surface of what's available, and there's presumably yet more to come.
    1 point
  7. So, just recently, I've listen to a song that was from a super mario world rom hack, Super Kitiku World (Brutal Mario). I've never thought the final boss music was so good for this hack. When I decided to look up for the soundtrack of that rom hack, I've found out the original name of that song was the last battle from Romancing SaGa 2. I never knew that song was so good. I've played that game myself and I'm thinking of trying it out myself. Listen to it yourself.
    1 point
  8. Indigo Park's first chapter/demo was not something I expected to interest me musically, but has turned out to be one of the better soundtracks released so far this year. RecD commits strongly to the main theme leitmotif throughout, but with sufficient variance to keep it fresh. Each composition suits its situation perfectly while also contributing to the overall tone of the game, striking an excellent balance between musical variety and thematic consistency. I have high hopes for the future of this project. As for the horror theme, of everything featured this month this is probably the least aesthetically dark, at least thus far in its production. Despite being self-identified mascot horror, neither the music nor visuals are particularly disturbing imo. I'm inclined to think that most genres, whatever media, have flexible boundaries; while this arguably makes for more difficult categorization, it also facilitates creative range, so it's probably for the best.
    1 point
  9. I don't normally associate Castlevania with horror, but there is an undeniable connection given its subject matter; mainly, vampires are a horror concept, therefore vampire hunting is a horror related concept, if otherwise lacking horror themes. Hitherto I'd never listened to the soundtrack for Symphony of the Night, simply because the most lauded tracks of the franchise come from other games (e.g. "Bloody Tears," "Vampire Killer," "Divine Bloodlines," etc.). I am aware that this game is one half the foundation of the metroidvania genre, and that being a favorite of mine, you'd think I'd have taken time to look into it sooner. Regardless, I've taken the time now, and have been suitably impressed; far from the outdated soundfont style I expected, the arrangements sound almost modern, with full orchestral and electronic elements. There is a slight resonance issue that gives away its age, but I find this highlights the atmosphere as an unexpected boon. I was previously familiar with Michiru Yamane from Bloodlines, which for some time has been my favorite soundtrack in the series, but as that game was for very different hardware I didn't base my expectations off of it. She was also involved with Bloodstained, but I hadn't previously paid as much attention to which tracks she worked on; I'll be sure to check back on that now.
    1 point
  10. just checked my dms with them and yeah they deleted their account
    0 points
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