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Showing content with the highest faith level on 03/05/2024 in all areas

  1. chapter 1 POV: you, yes you *stepping through the gates of the human village after another day of reimu hakurei being missing and maintaining the shrine. finding yourself a festival going on, until you envision yukari* yukari: “it seems like you were picked.. but anyway, if you don’t know me i’m yukari yakumo, i was somehow sealed away into someone’s imagination. you need to find a way to stop this festival, my gaps tell me the person is in the festival. it’s a youkai, and since youkai somehow squeeze themselves in, you gotta find the girl that stands out. even reimu is like this, she got sealed away into someone’s imagination.” *and before you could say something, yukari fades away. however, you gain her abilities!* human #1: “how is reimu hakurei missing?!” human #2: “no idea, she must clumsy again” human #1: “kidding me? she could’ve just screwed up!” human #2: “should we ask kaguya?” human #1: “kaguya?” human #2: “she hosted the festival, maybe she has an idea!” *as you hear them discuss, you decide to also ask kaguya hourisan, however she’s hard to find sometimes. you walk through the crowds of people, searching for kaguya.. until…* aya: “extra, extra! we have reports of possible location for reimu hakurei!” you: “excuse me, where?” aya: “oh, she is- wait, you must be one of reimu’s friends. she is somewhere around marisa’s house.. who also went missing. i’ll try to help if you ask, haha!” you: “i’ll be asking kaguya-“ aya: “she’s on top of that roof there” *points to the roof* you: “a-alright, thanks!” [part 2 coming likely next week]
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  2. maaaan why does khinsider make me refer its site to other people (making them click a link) just for downloading full albums? it's boring and risky (by risky i mean #advertisement!#) btw click here pls https://downloads.khinsider.com/?u=3015070
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  3. m is also for moriya shrine :)
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  4. smol niko we should protect him at all costs
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  5. These are all awesome! Sleepy Reimu and Kissy Reimu are my favorites. Ah and Fumo Reimu too. There's just something about Reimu...
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  6. Introduction to Touhou for Newbies You've never once before played Touhou? Well, we're not here to look down on you for it - this section is here to teach you how it all works, starting with a basic concept introduction, followed by instructions on how to actually get started and play! Subsections on This Page * What is Touhou? * Aren't these in Japanese? * Getting Started * How to Play * Reading the Screen * Pickups & Automatic Collection * Focusing & the Hitbox * Focused Fire vs. Unfocused Fire * Bombing * Moedan What is "Touhou?" Touhou is an extremely popular series of vertical shooting games of the "bullet hell" or "curtain fire" variety, also known as "danmaku," where enemies not only shoot directly at you, but also fire patterned bullets to weave through. Created by Zun, the Touhou game series entails an ongoing story of events set in the fictional realm of Gensokyo, revolving mostly -though not entirely - around incidents regarding the main character, Reimu Hakurei, and the Hakurei Shrine. The series is best-known for its beautiful bullet patterns, seamless story development, and intriguing character interactions; like typical RPGs, character personalities are well-developed, considering the game type, and the dialogue is infused with both drama and humor, making Touhou fun not only in the combat aspect, but also interesting to watch unfold. Aren't these in Japanese? Originally, yes. However, we save you some trouble by pre-applying English patches when they are available, especially when it comes to the official games. (They also come ready-to-play; no need to use potentially confusing methods to use an .iso file to install them.) Getting Started The stories may differ, but how you actually begin playing never does. Every shooting game in the series always asks the same three things before you get started: 1) Difficulty Selection The first thing you're asked to do after hitting "Start Game" is to select your difficulty level (seeing as not everybody is able to walk in the rain without getting wet when they first start). All Touhou games come with four selectable levels of difficulty to choose from: - Easy - Normal - Hard - Lunatic 2) Character Selection There are two or three (or occasionally more) characters interested in resolving the game's incident, and you're asked to choose which one you'd like to play as. Reimu and Marisa are always available choices, and in recent games, Sanae has started making regular appearances, alongside other characters in some cases. Different characters, as you'd expect, have different shot types. 3) Shot Type Selection After you've chosen your character, you're asked to select from two or three shot types that character has to further customize your experience (except in specific games where characters only have one shot type, in which case this step is skipped). Once you choose a shot type, you're whisked away to the gameplay screen, where play begins!! How to Play Now you have to know how to control yourself, yes? Here's how it works: Menu Keys (All Games) [Z]: Confirm [X]: Cancel [Esc]: Pause Shooting Game Controls You'll use the bottom key row in addition to the arrows for movement: [Z]: Fire [X]: Bomb [Shift]: Focus Photography Game Controls If you wanna play "Shoot the Bullet", "Double Spoiler" or "Violet Detector", here's how it's done: [Z]: Shutter(Hold to display viewfinder, release to snap.) [Shift]: Focus (Hold Focus & Shutter to speed-charge camera.) [X]: Flip orientation of frame ("Double Spoiler" only) Fighting Game Controls Playing IaMP, SWR and UNL is more complicated than shooting straight up, of course; it makes active use of six keys on two rows. Only SWR and UNL use the spell card buttons. [Z]: Melee [X]: Weak Projectile [C]: Strong Projectile [A]: Dash Great Fairy Wars Controls Since you can freeze stuff, it controls differently from the other games: [C]: Auto-Fire [Shift]: Focus [Z]: Freeze (must hold briefly to charge first) [X]: Bomb Reading the Screen On the left is the playfield, of course. On the right is the information panel, which keeps you informed of your remaining lives and spell cards (bombs), current power level, and other things like your score. A game's unique counters (such as Cherry Points in "Perfect Cherry Blossom") are usually displayed in the lower-left corner of the playfield (as is the case for the UFOs in "Undefined Fantastic Object," as shown in this screenshot). If you're playing a game from any modern era, the difficulty level you're playing on is also prominently displayed somewhere on the right side of the screen. Pickups & Automatic Collection Along with enemy bullets, as you destroy enemies, the screen also becomes populated with all sorts of pickups; there are unique ones in some games (those are explained in the individual games' sections), but in every one of them you'll run into these two things: Power-Ups. Obviously, it's a good thing to have tons of firepower, and this is how you get it. Collect power-ups to gradually increase your firepower (items bigger in size are, of course, worth more power). In classic titles, you start at 0, and max firepower is 128 points, increasing your firepower every 32 points; in most modern games, you start at 1.0, the max is 4.0, and your firepower increases every whole number. Point items. These add to your score, and are worth more points the higher up on the screen you collect them. In classic titles, they're something like coins from "Super Mario Bros," in that when you collect enough, you're automatically awarded an Extend (extra life), though in modern titles, they simply add to your score (which, depending upon exactly which game, may or may not have much to do with getting extends). There are two other fairly commonplace pickups that appear in more than one game, so I'll explain: Spell Card (Bomb). It doesn't matter whether it's a large star with an "S" or a smaller square with a "B" on it, if it's green and looks important, it does the same thing - it adds one spell card (bomb) to your stock (these don't appear in games where bombing costs you a power level instead of coming from a separate stock of bombs). Some games may also have bomb pieces which are hollow stars. Life Pieces. In some modern-era Touhou games, you can collect 5 of these hollow hearts/stars to directly earn an Extend; they're dropped by bosses and minibosses in some games, and also dropped by red UFOs (in "Undefined Fantastic Object," of course). Automatic Collection of Items: It can be hard to keep up with all the items floating down the screen, so when there's a small lull or a good opening, there's another way to collect items. In all Touhou games, there is a point about 4/5 of the way up the screen called the Point of Collection, or POC for short. If you manage to maneuver your character above that line, you automatically collect all items that are currently on-screen. Some modern games are even nice enough to tell you at the beginning of stage 1 exactly where the POC is (as shown here in UFO). Focusing & the Hitbox When you hold the Shift button, your character Focuses. This has three very important benefits: 1) It visibly displays your hitbox (the part of your character's graphical sprite which, when a bullet hits it, actually makes you die; more below). 2) It slows your character down for precision movement. 3) It switches your character from unfocused fire to focused fire (more on that below). Focusing is what makes weaving through seemingly impossible bullet patterns possible. If you can squeeze that tiny dot between two bullets, you live, regardless of if bullets are touching any other parts of your character's sprite. On that note, here's a convenient hitbox chart that one may want to keep in mind: Focused Fire vs. Unfocused Fire Firing while Focused and firing while unfocused are very different, and it's important to know how to use each to your advantage. Unfocused fire allows your character's full movement speed, and generally revolves around area coverage; you get good crowd control this way without much effort. Unfocused fire is generally used for stage enemies, but can also be useful for bosses who move around a lot. Focused fire slows you down for precision movement, and your character will concentrate their fire directly above themselves (well, in most cases, anyway) to cause maximum possible damage to a single target. For obvious reasons, focused fire is the generally preferred way of battling bosses, but can also deal with pesky normal enemies. Bombing It is pretty obvious to any newbie that using a spell card (bomb) causes massive damage to everything onscreen. However, the point many players emphasize on using bombs is that they clear all enemy bullets from the screen - in other words, rather than bombing to cause damage, players prefer to bomb when they get themselves into a situation they cannot get out of any other way, thus being able to continue on instead of dying. Characters generally start with 2 bombs, and can acquire more by grabbing spell card pickups, though they'll also be given their default 2 bombs back when they die if they died with less than 2 bombs in stock. Be warned that some games in the series do not differentiate your bomb stock, and instead cost one Power level to use (which ones are noted in the indivdual games' entry). Moedan Moedan is a training game for newcomers to Touhou. You play as Flandre Scarlet and are given two spellcard options: Wide Shot and Linear Shot. For game information and for download links, please check the following page: Moedan
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  7. The most important thing to remember, when you meet new people, is to remember to give them proper respect. Youkai are used to being feared and respected by humans. It is their sustenance, as much as air is to humans. It is more than a mark of disrespect, you are suffocating them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-= The four pairs of eyes gazed down at him from above. Silent and unnerving. Not that Oscar could blame them. Though he had the much stranger day by far, a human bounding out of a forest in a cape and top hat holding a girl would make anyone’s day. The silence pervaded around them. Rumia’s silent sniffs the only sound to break it. It may have been Oscar’s imagination, but he was sure the one in the weird hat was sizing him up. The figure with antenna beside her giving a look of disdain. The other two looked down with more honest curiosity and sympathy, even if it was clearly focused on the girl in his arms. “Uhh, hi there. Is this girl a friend of--” “DAAAIII!” The childish nickname escaped Rumia’s lips like a wail as she embraced the ponytailed girl. Daiyousei embraced the crying Youkai readily. A hand caressing the top of her bleeding head over Rumia’s sobs. Like a magic spell, the expressions of the others shifted at once. The first two by his feet seemed to relax. While the last by his head puffed her chest out triumphantly. “Its okay Rumia, and Human! You’re both safe, now that Cirno is here!” A diminutive hand pushed into his face, making Oscar blink as she smiled up at him. “Thanks for saving Rumia from Princess Creepy. I’m Cirno! These are my friends, Daiyousei, Mystia and Wriggle! You’ve already met Rumia.” Wriggle? What kind of mother named their...son? Daughter? Wriggle? The question weighed heavily on his mind, though it lost out to getting out of here. “Yeah...you could put it like that. I’m Oscar, Oscar Diggs.” The face of his rescuer scrunched up. Ignoring as Daiyousei wrapped Rumia’s head in a handkerchief. “Your name is weird. Even for a human. I’ll just call you Osu! Its much cuter too. So! You rescued a member of Team 9, the greatest group of Fairies and Youkai in all of Gensokyo! If you need anything, you just need to ask.” “Yeahyeah,” Oscar breezed by. Not that he tried to be rude, but it was afternoon now, and he was still surrounded by bones and hadn’t seen a human since the night before. Not to mention he didn’t want to risk explaining he had only met Rumia, because she was trying to eat him. “Hey, can you show me the way out of this place? Its kind of creepy here.” “Sure!” The small hand of the blue-haired...fairy? Was made no less energetic by its smallness. Cirno smiled cheerfully, though it seemed to slip as her eyes roamed over the forests. “We were just about to go back to the Youkai Trail for some ramen! The Human Village is just past that! C’mon, you don’t want to stick around here after dark, even if you’re strong like me! Wild Youkai are annoying when they’re hungry.” The small figure took to the air, moving with little effort as she started back down the path. The other two, Mystia and Wriggle, soon followed after. While Daiyousei and Rumia remained on the ground, the better to secure Rumia's makeshift bandage. Silence pressed on the group again, aside from Cirno and Mystia's excited arguments over ramen up ahead. Left alone, now would be a good time to befriend one of the strangers and ask one of the many questions on his mind. But whom? =-=-=-=-=-=-=-=-=-=-=-=-=-=-= = Cirno seems to be the boss of this group. She might seem a little dumb, but she's cheery and seems friendly, if only because you saved her friend. = Mystia seems frustrated with Crino's constant 'ramen recipes', but she stood up for you. Maybe thanking her will give you a chance to learn more about the world. = Wriggle hasn't said much, but she seems like more of a loner than the rest. I'm sure she has something interesting to said. Just don't laugh at her name... = Daiyousei seems the most level-headed and motherly of the group. Maybe you can leverage saving Rumia to learn some things. = Sure, Rumia tried to eat you, but you did rescue her. Maybe you can even cheer her up.
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