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Showing content with the highest faith level on 01/10/2024 in all areas

  1. So.... Hi i'm just someone who (around the time of late middle school/early high school) found random clips of Memories of Phantasm and said "woah it seems really good! What is this?" Then i started to dive down into the music and then one day i said "I want to learn more about this thing called "Touhou"!" And from there it became my favourite series and i became a passionate fan of it. Thanks to this wonderful site, i had the possibility to play the official games and not only did i do a Normal 1cc of every game i played (currently trying to complete Touhou 16) but i became a fan of shoot'em ups too! Also, Touhou made me start writing stories about the series, especially after i read other's fanfictions and fell in love with them too. So yeah, sorry for the long post or for the (likely) spelling mistakes (as English is my second language, i hope you can forgive me), but thank you Moriya Shrine for existing and i hope i can try to discuss the lore and the philosophy of Touhou with other people :)!
    2 points
  2. As someone who has essentially planned out an entire shmup game, I’ve got a few ideas. For now, I’ll outline one from one of my OCs. Violet Raha: A satori youkai with the ability to manipulate senses and sensory information. Though not as heavily shunned as satori and Koishi, she has a friendship with each and acts as an errands runner for them every now and then. She wears a purple dress and has short bluish hair. She wears a black ribbon in her hair that has an eye on the middle. Her third eye connects and floats around her in one closed circle, unattached to her. She also holds a rapier she uses as a hobby to keep busy. Now with her character set, next is the card idea I had. As a stage four boss, she will have three cards. I however only have the idea for one currently, relating to her ability. To manipulate sense, she creates a “psychic wind” which then effects the target when hit. Thus, her final card mirrors that ability. Psychic Wind: Suffocating Darkness - A card where Violet uses her psychic wind to blind the player. This card starts with her firing a undodgeable wave, where it temporarily blinds the player. As their vision comes back, the pattern is set up and fires as soon as the player can see a little. It has two waves of lasers, one on left and one on the right. They shoot diagonally down, crossing over to create the holes the player must stand in. The blindness essentially is there to make the holes harder to find, as you have less time to read the directions of the lasers to find the holes. After wards, a wave of seeking lasers come and fire at the players, converging on their location when they appear. After this wave, it repeats phases. On average, you should have to do the darkness phase twice and seeking lasers once.
    1 point
  3. So, as this incarnation of Nyoko Hakui is a previous version dragged back from the past into the present who Hikiko incorporated in their story, any dissonance you find between the version you see here and my OC's in OCA is explained with the character evolution that happened between then and now. With the forewarning given, let's begin. Nyoko Hakui is a Nekomata with the ability to manipulate vengeance, thus all cards are related to the clause. Spellcard 1: "Grudge: -New Enemy-" Her first spell. She throws kunai in a circle as she forms a ball that follows you until the end of the spell. That's it. meaning: The ball symbolizes a vengeful person and you the person who needs to be vindicated. Difficulty: Easy (spell is named Grudge: -new opponent-): The kunai amount is less than normal and the ball lazily strolls to your position. Normal: The kunai amount is average and the ball runs to your position. Hard: The kunai amount is the same as normal but the ball fires a bullet at you once every 10 seconds and goes at a speed between easy and normal. Lunatic (Spell is named Vendetta: -New Nemesis-): The kunai amount doubles compared to normal and the ball fires four bullets at, away and to the sides of you once every 8 seconds, going at a speed comparable to normal. Spellcard 2: "Enmity: -Discord-" Her second spell. She shoots tiny red bullets in a fan shape in front of her that get bigger the more you shoot through them. meaning: As you show your enmity to her, she will respond in kind. Difficulty: Easy: Danmaku density is lower and the bullets grow slower than in Normal. Normal: Danmaku density is average and the bullets grow in at a normal pace. Hard (Spell is named Hostility: -Strife-): Danmaku density is slightly higher and the growing pace is 1 and a half times faster than normal. Lunatic (Spell is named Animosity: -Schism-): Danmaku density is high and the growing pace of the bullets is twice Hard. Spellcard 3: "Vindicator" Her last spell is a survival one. One must survive for 90 seconds as she throws red bullets that don't bounce and kunai that bounce twice from the high center of the screen. Meaning: She is one. Difficulty: Easy: Danmaku density is average, kunai bounce once. Normal: Danmaku density is average, kunai bounce twice. Hard: Danmaku density is higher, kunai bounce three times. Lunatic: Danmaku density is average, Kunai may only exit from the top of the field and bounce a minimum of four times.
    1 point
  4. Believe me, it wasn't easy doing all of those (i hate with all of my being Touhou 11 because of Orin and HER STUPID STAGE) but i guess it's something that i developed while playing the games. And regarding discussions, sure why not! Although.... I'm completely ignorant at how this site works and i have the same skills at communicating as a table. But if have time, i'll surely try to think about something to discuss!
    1 point
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