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So.... Hi i'm just someone who (around the time of late middle school/early high school) found random clips of Memories of Phantasm and said "woah it seems really good! What is this?" Then i started to dive down into the music and then one day i said "I want to learn more about this thing called "Touhou"!" And from there it became my favourite series and i became a passionate fan of it. Thanks to this wonderful site, i had the possibility to play the official games and not only did i do a Normal 1cc of every game i played (currently trying to complete Touhou 16) but i became a fan of shoot'em ups too! Also, Touhou made me start writing stories about the series, especially after i read other's fanfictions and fell in love with them too. So yeah, sorry for the long post or for the (likely) spelling mistakes (as English is my second language, i hope you can forgive me), but thank you Moriya Shrine for existing and i hope i can try to discuss the lore and the philosophy of Touhou with other people :)!1 point
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As someone who has essentially planned out an entire shmup game, I’ve got a few ideas. For now, I’ll outline one from one of my OCs. Violet Raha: A satori youkai with the ability to manipulate senses and sensory information. Though not as heavily shunned as satori and Koishi, she has a friendship with each and acts as an errands runner for them every now and then. She wears a purple dress and has short bluish hair. She wears a black ribbon in her hair that has an eye on the middle. Her third eye connects and floats around her in one closed circle, unattached to her. She also holds a rapier she uses as a hobby to keep busy. Now with her character set, next is the card idea I had. As a stage four boss, she will have three cards. I however only have the idea for one currently, relating to her ability. To manipulate sense, she creates a “psychic wind” which then effects the target when hit. Thus, her final card mirrors that ability. Psychic Wind: Suffocating Darkness - A card where Violet uses her psychic wind to blind the player. This card starts with her firing a undodgeable wave, where it temporarily blinds the player. As their vision comes back, the pattern is set up and fires as soon as the player can see a little. It has two waves of lasers, one on left and one on the right. They shoot diagonally down, crossing over to create the holes the player must stand in. The blindness essentially is there to make the holes harder to find, as you have less time to read the directions of the lasers to find the holes. After wards, a wave of seeking lasers come and fire at the players, converging on their location when they appear. After this wave, it repeats phases. On average, you should have to do the darkness phase twice and seeking lasers once.1 point
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Lets talk about: Kusemek Now. Who the Hell is Kusemek u May be Asking? Well. Kusemek is a Channel on youtube THAT IS Not safe for Work or For Kids. STUFF THAT HE POSTS ON HIS COMMUITY POSTS (ETC. AND OTHER STUFF): Now hold on right there. Before we get to their Videos. Their Commuity Posts arent what you think they are... So the stuff he posts On there are NSFW And covered Images with a Little Close-Look At it. STUFF HE POSTS: Now as if i said... About the NSFW And everything. Lets go into his Videos. Now. You many have heard of TADC (The Amazing Digital Circus). But what if he ruins it? You got it right: He ruined it with Some V6ore Videos. Now its with the same as touhou. He ruined Yuuka.Reimu Marisa & Others. Expect for Touhou 18 & 19 Characters. Now he pairs up with ANYYYY ONE Who makes nsfw or V6ore. GAMEPLAYS WITH V6ORE & P9RN THUMBNAIL VIDEOS: Now i've Seen these before. Like what he did to Murasa. And you might think: Yukarigaming. Are you spreading lies? No i am not. I am Serious that He does those Thing. Its a HIGHHHHH Risk if you wanna check his channel. And if you ever heard of him. Please let me Know by Replying this Talk. Now back onto the thing: MUGEN V60RE VIDEOS (TOUHOU.PIZZA TOWER. ETC AND OTHERS): Now this is CRAZYY... Who would even make MUGEN V6ore videos? I wouldnt. MUGEN Is a fighting Game for all to you Guys if you dont know what That is. As Long with these Videos he will title them: "WAIT!! "Name here" ISNT FOOD!!" With a Skull emoji at it Or somewhat. Now.. This can be WILDDD At some point. If there is More Info.ETC Or anything about Him. Please let me know. Please. Report him so life can be good.1 point
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Sorry Hikiko Hime, but there is official material that shoots holes through your theory. But first, the reason why the Hakurei shrine is a rundown place is because Reimu is trying to fix it up. Her ability to float has allowed her to walk across a river unknowingly without getting her socks wet because the fish jumped to allow her to walk across as the three fairies noticed when they tried to trick her into getting her socks wet. To add to that, Kasen Ibaraki made sure Reimu knew she was fighting someone because she bet on the opponent and knew Reimu would likely lose if she did that. Thus it can be assumed that the more Reimu tries to do something the worse that something gets done. The shrine is also in a perpetual state of poverty (Sounds like a game title: Touhou Kanraiden ~ Perpetual State of Poverty) because Reimu does her best effort to not be poor. There are frequent (enough) events at the Hakurei shrine that it would be weird if the "overly curious" as you put didn't get into at least one gathering at the Hakurei shrine. From the annual Spring flower-viewing held at the shrine to the parties to the one time Kasen presented her right arm as a museum piece in the shrine itself; I would actively disbelieve any attempts made to say that the Hakurei shrine is not a social gathering place for Gensokyo. Especially because Immaterial and Missing Power's incident revolves around there being too many parties at the Hakurei shrine. Yukari is also not the only one who can freely travel between Gensokyo and the outside world, Kasen Ibaraki can too. Yukari even laments on Kasen not taking what are essentially sterilization protocols causing western dandelions to invade Gensokyo, overthrowing the Japanese dandelion. Okina can too, but likely because of doors on the back of humans in the outside world rather than any backdoor boundary shenanigans (pun intended) and likely sterilizes like Yukari in her land of the back door. Reimu is also a lot more powerful than she lets on, as her last word of Imperishable Night, Fantasy Heaven, is stated by Marisa to both be something she can keep up for until the enemy is defeated and that she can do that technique whenever she wants. Something she can also do in Scarlet Weather Rhapsody and Hisoutensoku. So it would be a stretch to say she can't deal with any potential unshackling of the true power of the Hakurei shrine's Kami. Though I do agree with the thesis that Gensokyo is the Kami of the Hakurei shrine as I see no issues it poses or can pose to already established canon that I happen to know of. For as far as I'm aware too, the Hakurei shrine does not have a special building to keep the holy object safe, suggesting that the object in question is either an ethereal thing or too large to steal; both of which fit Gensokyo to a T.1 point
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Looks like I am back at the Shrine, but not with something I would have liked to talk to as one of the "rare instance of CvN coming back to the Moriya Shrine". However, as I do not think this will be visible anywhere else, I will just do it here: I have been using Pinterest for many years now (probably at least since 2019), but in recent times the platform started to have a lot of issues with the filtering of content. I wanted to express my own point of view on the situation on the dedicate subreddit, but surprise, surprise, my thread has been automatically removed the second I clicked "Post". And since no moderator actually answered since my original attempt at trying to contact them, I guess my second best option was to post in a place I am familiar with and perhaps would have helped make the situation a little more visible. Therefore, buckle in, this is going to be an experience of all times... (the original thread can be found here) I am a monster... ..at least in the eyes of Pinterest. A bit over a couple week ago, another user was talking about the issue of Pinterest reporting art for being... well, art. (second attempt at posting this thread; first time it was automatically removed, and I am still trying to figure out why) In the past month, I have started my own collection of art. Paintings that are usually found in museums, art galleries and the sort. But as I was adding new content to the gallery (either saved from other users of the platform or uploaded from Wikipedia), I ended up getting drowned in content violation reports. To be fair, it is partially my fault, as about half the collection represents nude paintings, and Pinterest really has been on the offensive recently against such content. However, if checking out the content guidelines posted by the guys themselves, it says very clearly that "[...] nudity in paintings and sculptures and in science and historical contexts is OK".* I did get quite a of reports, but the account is still running. For each violation report I got, I sent an appeal. In about 80-85% of the cases, Pinterest changed the status from "adult content" to safe. At some point, the whole board in itself was put under Limited Distribution, but following an appeal, it became perfectly safe somehow... The closest thing to that kind of content I have put was a painting by Courbet, and that was AFTER the reports started flowing just so I could take a piss on this whole situation. And it's not like I was posting outright porn images/videos and/or hentai like other users used to do (speaking of which, why did there use to be so many accounts with seemingly Indian-sounding names that were done solely for that kind of content?). I remember that, among the people who decided to follow my content, one of them was a gateway towards all the content to the kind as he was subscribed to thousands of accounts posting porn. My rule of thumb on Pinterest has been, at least until earlier this year, that "you are always 2-3 accounts away from finding porn". Recently, I have not received any new content violation report, so I guess they might have just given up? Or at least gave me a break. At least the attacks on classical art have ceased for now, but I still do understand why would they go after something anyone could see if they went to an art museum/gallery. That EU transparency report sure must have scared the shit out them... And since still on the topic of content rating, following all those reports, I have a single question: how did "La perle" by William-Adolphe Bouguereau end up being rated safe, while "The night accompanied by the geniuses of study and love" by Pedro Américo remains "adult content", I have no idea... (on a similar note to other people that got stupid repots, I also had a few for stuff like a painting depicting the battle of Dybbøl as "graphic violence" - and which Pinterest refuses to put back even now after appeals, and an the image of two tank miniature figurine kits, also blocked for "graphic content" - this time however, they did have at least one neuron left and put it back) UPDATE since the original attempt at posting: the period of calm is over. Reports are coming in again, and I am facing more and more the situation of a post having been reinstate after appeal, but getting reported again not long after. tl;dr - not even art is safe anymore With this in mind, I am not very sure what to say about the use of the platform. I am not really going to get out of it due to the sunken cost, and the fact I have worked for 3 years to build a Touhou fanart archive worth of over 26K images at the time of writing this thread. But in case the platform might decide to go more harsh and outright ban me, I am preparing contingency plans: mass download of all images, along with backups of the website through Internet Archive/Wayback Machine. I hope next time I can come back with something more positive. *Directly quoted from the community guidelines, "Content safety" section1 point
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Introduction to Touhou for Newbies You've never once before played Touhou? Well, we're not here to look down on you for it - this section is here to teach you how it all works, starting with a basic concept introduction, followed by instructions on how to actually get started and play! Subsections on This Page * What is Touhou? * Aren't these in Japanese? * Getting Started * How to Play * Reading the Screen * Pickups & Automatic Collection * Focusing & the Hitbox * Focused Fire vs. Unfocused Fire * Bombing * Moedan What is "Touhou?" Touhou is an extremely popular series of vertical shooting games of the "bullet hell" or "curtain fire" variety, also known as "danmaku," where enemies not only shoot directly at you, but also fire patterned bullets to weave through. Created by Zun, the Touhou game series entails an ongoing story of events set in the fictional realm of Gensokyo, revolving mostly -though not entirely - around incidents regarding the main character, Reimu Hakurei, and the Hakurei Shrine. The series is best-known for its beautiful bullet patterns, seamless story development, and intriguing character interactions; like typical RPGs, character personalities are well-developed, considering the game type, and the dialogue is infused with both drama and humor, making Touhou fun not only in the combat aspect, but also interesting to watch unfold. Aren't these in Japanese? Originally, yes. However, we save you some trouble by pre-applying English patches when they are available, especially when it comes to the official games. (They also come ready-to-play; no need to use potentially confusing methods to use an .iso file to install them.) Getting Started The stories may differ, but how you actually begin playing never does. Every shooting game in the series always asks the same three things before you get started: 1) Difficulty Selection The first thing you're asked to do after hitting "Start Game" is to select your difficulty level (seeing as not everybody is able to walk in the rain without getting wet when they first start). All Touhou games come with four selectable levels of difficulty to choose from: - Easy - Normal - Hard - Lunatic 2) Character Selection There are two or three (or occasionally more) characters interested in resolving the game's incident, and you're asked to choose which one you'd like to play as. Reimu and Marisa are always available choices, and in recent games, Sanae has started making regular appearances, alongside other characters in some cases. Different characters, as you'd expect, have different shot types. 3) Shot Type Selection After you've chosen your character, you're asked to select from two or three shot types that character has to further customize your experience (except in specific games where characters only have one shot type, in which case this step is skipped). Once you choose a shot type, you're whisked away to the gameplay screen, where play begins!! How to Play Now you have to know how to control yourself, yes? Here's how it works: Menu Keys (All Games) [Z]: Confirm [X]: Cancel [Esc]: Pause Shooting Game Controls You'll use the bottom key row in addition to the arrows for movement: [Z]: Fire [X]: Bomb [Shift]: Focus Photography Game Controls If you wanna play "Shoot the Bullet", "Double Spoiler" or "Violet Detector", here's how it's done: [Z]: Shutter(Hold to display viewfinder, release to snap.) [Shift]: Focus (Hold Focus & Shutter to speed-charge camera.) [X]: Flip orientation of frame ("Double Spoiler" only) Fighting Game Controls Playing IaMP, SWR and UNL is more complicated than shooting straight up, of course; it makes active use of six keys on two rows. Only SWR and UNL use the spell card buttons. [Z]: Melee [X]: Weak Projectile [C]: Strong Projectile [A]: Dash Great Fairy Wars Controls Since you can freeze stuff, it controls differently from the other games: [C]: Auto-Fire [Shift]: Focus [Z]: Freeze (must hold briefly to charge first) [X]: Bomb Reading the Screen On the left is the playfield, of course. On the right is the information panel, which keeps you informed of your remaining lives and spell cards (bombs), current power level, and other things like your score. A game's unique counters (such as Cherry Points in "Perfect Cherry Blossom") are usually displayed in the lower-left corner of the playfield (as is the case for the UFOs in "Undefined Fantastic Object," as shown in this screenshot). If you're playing a game from any modern era, the difficulty level you're playing on is also prominently displayed somewhere on the right side of the screen. Pickups & Automatic Collection Along with enemy bullets, as you destroy enemies, the screen also becomes populated with all sorts of pickups; there are unique ones in some games (those are explained in the individual games' sections), but in every one of them you'll run into these two things: Power-Ups. Obviously, it's a good thing to have tons of firepower, and this is how you get it. Collect power-ups to gradually increase your firepower (items bigger in size are, of course, worth more power). In classic titles, you start at 0, and max firepower is 128 points, increasing your firepower every 32 points; in most modern games, you start at 1.0, the max is 4.0, and your firepower increases every whole number. Point items. These add to your score, and are worth more points the higher up on the screen you collect them. In classic titles, they're something like coins from "Super Mario Bros," in that when you collect enough, you're automatically awarded an Extend (extra life), though in modern titles, they simply add to your score (which, depending upon exactly which game, may or may not have much to do with getting extends). There are two other fairly commonplace pickups that appear in more than one game, so I'll explain: Spell Card (Bomb). It doesn't matter whether it's a large star with an "S" or a smaller square with a "B" on it, if it's green and looks important, it does the same thing - it adds one spell card (bomb) to your stock (these don't appear in games where bombing costs you a power level instead of coming from a separate stock of bombs). Some games may also have bomb pieces which are hollow stars. Life Pieces. In some modern-era Touhou games, you can collect 5 of these hollow hearts/stars to directly earn an Extend; they're dropped by bosses and minibosses in some games, and also dropped by red UFOs (in "Undefined Fantastic Object," of course). Automatic Collection of Items: It can be hard to keep up with all the items floating down the screen, so when there's a small lull or a good opening, there's another way to collect items. In all Touhou games, there is a point about 4/5 of the way up the screen called the Point of Collection, or POC for short. If you manage to maneuver your character above that line, you automatically collect all items that are currently on-screen. Some modern games are even nice enough to tell you at the beginning of stage 1 exactly where the POC is (as shown here in UFO). Focusing & the Hitbox When you hold the Shift button, your character Focuses. This has three very important benefits: 1) It visibly displays your hitbox (the part of your character's graphical sprite which, when a bullet hits it, actually makes you die; more below). 2) It slows your character down for precision movement. 3) It switches your character from unfocused fire to focused fire (more on that below). Focusing is what makes weaving through seemingly impossible bullet patterns possible. If you can squeeze that tiny dot between two bullets, you live, regardless of if bullets are touching any other parts of your character's sprite. On that note, here's a convenient hitbox chart that one may want to keep in mind: Focused Fire vs. Unfocused Fire Firing while Focused and firing while unfocused are very different, and it's important to know how to use each to your advantage. Unfocused fire allows your character's full movement speed, and generally revolves around area coverage; you get good crowd control this way without much effort. Unfocused fire is generally used for stage enemies, but can also be useful for bosses who move around a lot. Focused fire slows you down for precision movement, and your character will concentrate their fire directly above themselves (well, in most cases, anyway) to cause maximum possible damage to a single target. For obvious reasons, focused fire is the generally preferred way of battling bosses, but can also deal with pesky normal enemies. Bombing It is pretty obvious to any newbie that using a spell card (bomb) causes massive damage to everything onscreen. However, the point many players emphasize on using bombs is that they clear all enemy bullets from the screen - in other words, rather than bombing to cause damage, players prefer to bomb when they get themselves into a situation they cannot get out of any other way, thus being able to continue on instead of dying. Characters generally start with 2 bombs, and can acquire more by grabbing spell card pickups, though they'll also be given their default 2 bombs back when they die if they died with less than 2 bombs in stock. Be warned that some games in the series do not differentiate your bomb stock, and instead cost one Power level to use (which ones are noted in the indivdual games' entry). Moedan Moedan is a training game for newcomers to Touhou. You play as Flandre Scarlet and are given two spellcard options: Wide Shot and Linear Shot. For game information and for download links, please check the following page: Moedan1 point