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Showing content with the highest faith level on 09/09/2023 in all areas

  1. It is that time of year again. I've not shown my face in this forum for a long time now but the strongest day is once again upon us, and I intend to honour the tradition YOU BETTER NOT HAVE FORGOTTEN I thought I'd actually create a new thread for once, so, my fellow bakas, I implore you to share whatever random Cirno content you want in this thread. The stupider, the better
    3 points
  2. Space jam orb granny Day 58: Misumaru Tamatsukuri Misumaru is quite the potential character. She has one bit of her lore that is so substantial that it could carry her into a good spot. She is the creator of the hakurei yin Yang orbs, and apparently is her entire livelihood. She is a god of Magatama, and she basically hangs out in the cave and creates using the stone within the rainbow dragon cave. Her actual role within UM isn’t huge, but it shows that she is very aware and present on the mountain due to her knowing that it was izanagi objects being mined. Using these elements, she could definitely be a character within her own right, and I’d love to see her maybe be a kind of mentor or acquaintance to reimu, as she’d be curious how reimu uses her orbs. Her design is really neat, and I like the large amount of Magatama. Her theme is cool too. Overall, potential is great but hasn’t got used yet.
    3 points
  3. This video contains four of my favorite things. The strongest baka. Daiyousei's undying friendship. Old ass memes. And Sunny Milk getting fucking bodied. @Juunimeta Its weird you say that because I haven't seen one Scarlet Ghetto Patrol reference all morning.
    2 points
  4. I am here with my musical contribution.
    1 point
  5. Cirno will become real on 9/9/9999
    1 point
  6. this sums up what I'm feeling today
    1 point
  7. She could become like Rinnosuke is to Marisa, in the aspect of their main tool maker and doing alterations/upgrades to said tool
    1 point
  8. Short post (may post more later): This sounds like a neat concept at glace. Careful. Many of those who are saying this just don't play because they hate losing. To them, losing = they are bad. They prefer saying they are bad, when losing once or twice is perfectly normal for arcade game like those. One of my friend, who had never played any shmups and isn't that good in video games managed to get to PCB stage 3 without using continue on Easy (the game closed because of sticky keys, unfortunately). Pretty sure anyone that actually bother playing the game can 1CC on Easy fairly quickly (probably in about 3 runs). Sure, having a PointDevice mode like LoLK makes the game much more accessible, since anyone with enough persistence can get to the end, without losing progress. A bit of randomness is necessary to keep the player on their toes. Otherwise, when you memorized the game, it become boring pretty quickly. Sure, there can be BS random, but that's what bombs are for. The games aren't that bad with BS random, until you start playing on Lunatic where some part are too tight (like you sometime get in a spot where if you don't move, you get hit, but if you move, you move pass the gap and hit the next bullet. This happens especially with Marisa fast speed and fat hitbox).
    1 point
  9. I'd want to make a vertical shmup, like mainline Touhou games, but instead of a traditional arcade experience, I'd want to make it a series of score attack challenges, time trials, mini stages, pattern trials, and boss scenes all broken up in a way the scene shooters break up content. I'd contextualize them as things happening around Gensokyo and its connected regions, and you're working towards solving an incident by having multiple smaller problems. There'd be multiple characters to select for the scenes, but Global progress is shared, so you can complete it all with your preferred character and not have to repeat content. With incidents happening all over, I'd make it fairly non-linear, but have character locked to a certain region (set of content) until you finish most of it. Example is have say, Sanae/Aya locked to Youkai Mountain's region completing content until she's done, and then you'd be able to use her in other regions because she's solved what was happening there. You'd be able to swap do different regions anytime to progress on them, so there'd be freedom in how you eventually complete the game. I'd want to make it fairly beginner-friendly (because think how many times you've seen "I like Touhou, but I'm just not good at shmups"). I wanna aim for something that teaches and eases people into the genre and rewards them for their time spent with things like achievements, or extras like characters, or dialogue scenes (Touhou is known mostly for its characters first and foremost, and it's important to keep that in mind when making something). Also, no micro-dodging projectiles with semi-random speeds and trajectories for hours on end. That should be a lesson, but not the only lesson for the entire game. The Story is that someone is working behind the scenes to wear out Reimu with multiple smaller incidents (idea is to reintroduce characters who'd have a grudge against her conspiring together), so other characters from all over can work together or solo to solve it. I wanna avoid the weird situation in mainline where every character seems to complete the incident, but it's obviously intended for Reimu to be the one who does it. Having tons of smaller incidents everywhere lets other characters have a chance at being playable without having to center an entire plot onto them, and can give them interactions too.
    1 point
  10. 1 point
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