So... we are two days before the 2nd anniversary of the JP server (30thApril 2020) and 2 weeks before the 1 year anniversary for Global (11th May 2021) for Lost Word. If we are to focus on the state of Global as of today, 28th April 2022 in terms of character diversity, the game has the following:
a total of 109 characters have been introduced, most recent being Eiki Shiki, Aunn and a new version of Remilia Scarlet (Tiny Devil Mistress)
out of these 109 characters, of which 87 are base (normal/vanilla) versions of the Touhou cast, and 22 are alternative versions (different universe to be met in the storyline or "Classic" versions)
out of the 31 official games, the ones not covered yet by Global are the PC-98 games (besides PC-98 Reimu and Marisa appearing in a cutscene) and, Touhou 17.5 and Touhou 18
as a whole, we have 87 out of the, let's round it at 150, characters ZUN has created (PC-98 included)
the game was released on the 11th of May 2021, so there are 352 days
as a whole, if calculating, the average for releases in terms of characters, we got a new one every 3 days as a whole, and a non-alt unit every 4 days
I am not very sure what was the thing I wanted to point out. I guess it was that units came out very quickly, and we already got half of the cast in this one year. People say there has been a rush in units released especially during and after the 0.5 years anniversary of Global, and there is criticism for the attempt of catching up with a game version that already had 1 year of advance. And from here, weird decisions like bringing units to Global mere days (at times) after their release on the JP server, events that came off as poorly planned (spring event at the beginning of winter, Halloween event getting a rerun now in late spring etc). Besides, I was trying to point out in a previous comment - was NN just extremely generous in the past month with rewards and all those "player appreciation" thing for the sake of being generous, as a way to compensate for their fuck-ups until that point and make players what happened, or because we should buckle up for something different?
Also just a thing I find weird/interesting. I guess this sort of mobile games need to gain a lot of money in order to be work upkeeping or something, especially since last year in October-November NN was complaining Lost Word was gaining just 2-300K dollars a month (I am not too used to how much gacha games gain, but apparently these are rookie numbers since other games in the genre gain dozens of millions of dollars monthly just from IAPs). How expensive is it to upkeep a mobile phone, single-player game? Besides having to make sure everything works well, pay license for all the fanworks used, and pay your team that makes the game.